Cosmo Kid: Bouncing his way through the Universe (and the App Store)

by Preshit Deorukhkar

Cosmo Kid: Bouncing his way through the Universe (and the App Store)

by Preshit Deorukhkar on March 12, 2010

Post image for Cosmo Kid: Bouncing his way through the Universe (and the App Store)

[tweetmeme]The App Store is humongous today and works like the perfect compliment for the iPhone. There is enough good (and stupid) content on the store today for one to spend hours exploring. One of the most popular kind of apps on the App Store have been games. The spectacular hardware of the iPhone combined with the ease of the App Store has enabled game developers to push the boundaries of creativity and innovation, to come out with some brilliant game titles we see in the store today. On the App Store, it’s not only about how good a game looks or how amazing the graphics are. What also works on the App Store are games with innovative gameplay. Some of the most popular game titles on the App Store today are simple games created by an independent developers with innovative gameplay.

I’m no fan of games with “oh-so-awesome-graphics“. Sure, I’ve bought Real Racing, Need For Speed: Underground, Need For Speed: Shift and even Eliminate. But these are not games that I play for hours together. What works for me (and many others, I’ve seen) are games that you play anytime, anywhere. Games that you can play when you’re in a long queue, when you’re in a in a boring seminar with a room fool of people dozing off, when you’re bored to your wits lying on the couch or even when “on the pot“. There have been amazing such titles to the hit the App Store. First[1. In order of how I came to know about the games, not in order of release on the App Store.], there was FlightControl. Then came along Fare City, followed by Scoops, Sneezies, Draw Race, Fling, Frenzic, iShoot, Lexic, Moondrop, Paper Toss, Warships, Words with Friends and recently, Charadium. The latest game to have swept me away is Cosmo Kid.

Cosmo Kid

Cosmo Kid is a very recent addition to the App Store, having only been released on 25th last month. The game is loosely based around the idea of making controlled modifications to the game environment, so that the game’s central character can go higher up the vertical space – pretty much like Papi Jump, Scoops and Doodle Jump. The official story line of the game is:

Cosmo Kid wants to spread galactic goodness around the entire cosmos and it’s your job to help him. By drawing elastic bands with your digits, you’ll bounce him up to space and across the universe.

On your journey you’ll meet intergalactic flowers, grab a meaty treat on the Hotdog Planet, bounce your way through a giant human body and visit the narwhals on Sea Planet.

The game involves drawing small bands of rubber with your fingers on which the character of the game – Cosmo Kid can bounce on, enabling him to rise higher and explore the universe. The gameplay is very simple in nature, but surprisingly exciting and very difficult to keep up with. Along the way, there are different elements (or “happy, intergalactic flower folks” called Kukkajas) that Cosmo Kid keeps bumping into. Depending on the nature of these Kukkajas, Cosmo Kid may either earn points or just bang into and bounce off them. The higher into the space you go, the more points (in metres) you get.

Unlike Doodle Jump, Cosmo Kid will bounce off the edges of the screen. This makes it difficult to keep a track of his flight path, as a steep degree of bounce and you’ll never realize when he bounced off the wall and dropped down. To make the gameplay more exciting, as you go higher into the space, different theme styles and new elements are introduced. What’s more, the higher you go, the better the chances are of getting top-ups. You have to keep drawing the elastic bands, as only one band can be active on the screen.

There is an integrated scoreboard that can be sorted as Global / Country and Personal. The developers have also integrated Twitter and Facebook publishing into the game, so you can boast your scores on your favorite social network too.

Available on the App Store for just $0.99, Cosmo Kid is the new kid on the block that brings continuous hours of fun and addiction to your iPhone, an app that you can get easily addicted too and hard to keep yourself away from.

Giveaway

The developers have given us 5 Promo codes to give away. Winning one is easy. Just leave a comment telling us if you were left alone in space and were allowed to make one phone call, who would you call? Standard giveaway rules apply.

{ 12 comments… read them below or add one }

Jon

Unquestioningly, I’d call my wife and tell her Goodbye.

   

Göran Gustafsson

Who cares about the phone call. I would happy just to be able to still touch my iPhone :)

   

Teucher

I’d call Milind to bring me some #freshstuff.

   

Michael

Ghostbusters!

   

Tyler Johnson

You (preshit), thanking you for giving me cosmo kid to keep me from getting to bored.

   

Simon

I would call Steve jobs, and thank him for my iPhone! :)

   

Sbob

“The App Store is humongous today and works like the perfect compliment for the iPhone. ”

Sorry, that first line has made me delete smokingappes as a link.

   

Diego

Ehm, I’d call my mother. Definitely.

   

Adam

Well if I was on my iPhone I probably wouldn’t get reception up there.

   

Albert Gandikal

in a serious situation i would call someone in my family.

jokingly, i would IP Relay somebody (operators who read your i.m and voice it to the other person on the line) and just mess around with them having the operator say whatever nonsense i want.

   

Abhimat Gautam

Probably Apple, because we need an app for this!

   

Milind Alvares

I’d already be on the phone with Teucher, arranging some #freshstuff for him (from space!).

   

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